Technology
Why Technology in the Classroom?
Technology has become a major
addition to our curriculum and the way we shape learning for our students. According
to studies conducted, by Johler and Krumsvik (2022), teachers must possess the
pedagogical digital competence to enable and model modern techniques that
stimulate, for example, communication, cooperation, and group problem solving
among students in technology-rich classrooms. Technological tools like Prodigy,
Nearpod, and Kahoot! have all been shown to enhance student learning styles in
the classroom and enable differentiated instruction.
Prodigy:
Students create vibrant, anime-style
avatars in Prodigy Math, an adaptive math practice game set in a fantasy
role-playing environment, then send them off to the Wizard School to train for
combat. Math
difficulties are the fuel for wizard spells. Students' characters discover new
spells to employ against adversaries as they advance in their mathematical
abilities. Students must use their arithmetic skills and respond to questions
that span a wide range of material and take into account their level of ability
in order to perform these spells effectively. (VanderBorght, 2022) Prodigy
Math contains free accounts and upgraded accounts. It differentiates
effectively and has good in-game training, so students may work at different
grade levels and at their own speed without anybody except the teacher knowing
what they're doing. Prodigy is best utilized to refresh skills rather than
introduce new topics because it focuses on practicing skills.
Nearpod
A platform called Nearpod is used to
create and distribute interactive presentations, formative or summative tests,
and information on social emotional learning, online behavior, vocabulary, and
other topics. (Rogowski, 2021) For inspiration, teachers may explore hundreds of certified publisher-
and educator-created classes and they can be edited or utilized. Not all accounts
are free; others need a payment. According to Rogowski 2021, Nearpod may add interactivity and
feedback to slideshow-style classes by having students draw on a map or
diagram, answer to a poll question, submit a comment or picture to a
collaboration board, take a multiple-choice quiz, or engage in a gamified Time
to Climb challenge. The engaging way students answer questions are perfect for
differentiation.
Kahoot!
Kahoot!, a student-response
application for all platforms, enables teachers to create presentations with
integrated quizzes and perform game-like quizzes. Instructors can design their
own quizzes or locate, use, and/or modify publicly available quizzes. (Powers,
2021) Teachers can create
multiple choice or true/false quizzes with a free account, as well as change
time limits and point values for each question. Premium accounts add quiz
multi-select options. Kahoot! lets teachers add slides, videos, polls, and
surveys to multiple-choice quizzes to make learning more engaging. This is an
important differentiation tool to create data on how much students are learning
on a particular topic in an engaging way.
My Vote!
After doing an investigation into
various technologies and their use within educational settings, I have
identified Nearpod and Kahoot! as my preferred methods for fostering learning
and facilitating student engagement in the classroom. These platforms
effectively promote active participation and enable students to take ownership
of their own learning experiences. To begin, Nearpod provides student-paced
modes in which students may engage in classes at their own pace and lessons are
loaded with chances to demonstrate their understanding through sketching,
matching, and interactive videos. Many of the lessons are designed to
accommodate students' diverse learning styles. Not only does Nearpod foster
learning by presenting material in a variety of ways, but the numerous
possibilities for students to express their learning in their own way
encourages ownership and originality. Second Kahoot! is a fun, engaging way for
students for to become engage according to Koponen and Kanaris, et. al
(2020) accstudies, classes
using Kahoot!, particularly those that used it frequently, saw an increase in
attendance, student participation, engagement, motivation, as well as
student-teacher and student-student interaction.
This is important because students
learn best when they enter classrooms that they engage in positive interactions
and ones that build confidence. Students who are confident in themselves are
more inclined to take responsibility of their learning and are more eager to
share what they know.
Johler,
M., & Krumsvik, R. J. (2022). Increasing
inclusion through differentiated instruction in a technology-rich primary
school classroom in Norway. Education 3-13, 1–15.
https://doi.org/10.1080/03004279.2022.2143721
Koponen,
A., Kanaris, A., & Latham, A. (2020). Dozens of studies show learning
benefits of using Kahoot!. Kahoot! https://kahoot.com/blog/2020/07/01/dozens-of-studies-show-learning-benefits-of-kahoot/
Powers, M.
(2021). Kahoot! Review for Teachers. Common Sense Education. https://www.commonsense.org/education/reviews/kahoot#privacy-rating
Rogowski,
M. (2021). Nearpod review for teachers. Common Sense Education. https://www.commonsense.org/education/reviews/nearpod
VanderBorght,
M. V. (2022). Prodigy math review for teachers. Common Sense Education. https://www.commonsense.org/education/reviews/prodigy-math
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